Align games to curriculum so students play through the term, or make levels more difficult to allow students to master content! Up to 32 levels.
Offering Participation Points? Easily transfer grades to popular CMSs like Blackboard or Moodle. Keep track online or use Microsoft Excel.
Use pictures and sounds to enhance course content into a timed choice-style game. No media? That's okay too. SmashFact works great with just text.
SmashFact's easy-to-fill-out forms make creating an activity super easy. Simply add question answer pairs, specify any media files you wish to use and you are done and SmashFact does the rest. You can even test your app on the fly!
Simply fill out the forms and share your "activity code." Students can purchase app from iTunes, Google Play Store or BrittCarr Interactive Learning.
SmashFact fits within educator's fair-use guidelines of the Copyright Act so you can use images and audio without any worries.
"I think you're really on to something here. [...] Actually, after these games the chapter test will be a piece of cake…but the students don't need to know that. If they knew they were learning it would spoil all the fun."
-Dr. John Powell, University of Tulsa
"This is an outstanding app. It's simple, but highly flexible. It is perfect for helping students of all levels retain foundational information in a fun and highly usable manner."
-Dr. Phil Ice, VP of Research & Development at American Public University System
“SmashFact is a fast and easy way for educators to engage students where they are. We know that recall still matters and this is a fun way to do it. I also like that once the game is designed, it runs itself all semester long.”
-Dr. Jose Bowen, Outgoing: Dean of Meadows School of Arts, Southern Methodist University, Incoming: President of Coucher College, Author of “Teaching Naked"
Volume purchasing for education institutions is available,
please contact us for more information.
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Updated July 16, 2014
SmashFact (the “Service”) is an easy-to-use online tool that helps professors create game-like study applications using the professor’s own content (each a “Study Application”) for the purpose of having their students use the Study Applications as part of their educational courses and study therefor.
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